Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.Īll concerned cell states are changed simultaneously, following the above rules, in a discreet moment called the thick, making each generation purely a function of the preceding one.Any live cell with more than three live neighbours dies, as if by overpopulation.Any live cell with two or three live neighbours lives on to the next generation.Any live cell with fewer than two live neighbours dies, as if by underpopulation.It is often referred to as seed of the game.Īt each generation, the current state of every cell is reevaluated in function of its immediate neighbourhood. The initial setup is an infinite, orthogonal, two-dimensional grid of rectangular cells, each of which is either alive or dead (populated or unpopulated). The initial configuration can then be observed evolving over generations, following a rather simple, yet ingenious set of rules. It is basically a zero-player game, meaning that merely the initial conditions are set, and no further input is required beyond that. I’ve revisited the concept the past weekend and am eager to share the results with you all.įor those of you not familiar, I’m not reporting about the parlor game, created in 1860 by Milton Bradley, although that would also be a great topic, but about the conceptual Game of Life devised by British mathematician John Conway in 1970. Back then my overall CG and coding skills were still in early development, and the Game of Life remained a pretty much unrealised side-project. For those of you, not familiar with architectural academia, the Game of Life, like the Vornoi diagram, particles, and other geometrical curiosities are often times experimented with to produce seemingly avant-garde design objects and/or buildings. A couple of years ago, when I first encountered the concept of Conway’s Game of Life, oftentimes referred to as cellular automaton, during my early architecture studies, I was kind of baffled and intrigued by it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |